Nestor C. Jerfström

Graphics/Shader Programmer

Your local shader creature.

About

My name is Nestor Carrasco Jerfström and I’m a Swedish game programmer with a passion for music, computer graphics, VR, and cute things.

I studied game programming at Futuregames in Stockholm, Sweden.

During these last few years I’ve worked on several game projects, shaders, tools and mods.

I’ve got four years of independent coding experience.

I am looking for jobs in the EU right now.

Experience

Languages: C#, C++, HLSL, GLSL, Slang, UASM, TypeScript

Engines: Unity, Unreal Engine, Anemone Engine

Tools: Blender, Blockbench, Aseprite, Figma, Inkscape

Version Control: GitHub, Perforce, Plastic SCM

Collaboration: Miro, Jira, Trello, Linear, Parsec